The making-of is the launch engine.

The strongest acquisition angle is the transformation: digital sculpt to real-time character, posed model, restored print detail, full-colour fabrication, assembly, and box production.

01

Real-Time Character

A portfolio character built with sculpting, material work, posing, and game-art presentation in mind.

02

Detail Restored

A ZBrush displacement workflow brought detail back into the posed model so it could hold up in print.

03

Full-Colour Print

The figure was printed in parts on a Mimaki 3DUJ-2207 full-colour printer, then prepared as a physical object.

04

Collector Box

The box story included EngView Systems structure, Mimaki flatbed print graphics, and CFX cutting.

05

Presale Drop

Collectors RSVP first, receive the drop alert through their preferred channel, then enter a private presale room when access opens.

Permission gate

V1 uses source-supported process facts only. Logos, quotes, official collaboration language, payment flows, and exact batch claims should wait for written permission and finalized terms.